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  • liana


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  • Dallas


    – Added final statted items to loot crates. – Fixed issue where dinos placed in cages would float upwards and glitch out of the cage. – Fixed issue where player could wield a riot shield and chainsaw at the same time. Ini for server use. – Days are now 25% longer. Add bUseCorpseLocator=true to your Game. – Obelisks now save inventory in singleplayer. – Added new music stingers when you tame a creature. Also flagged gate frames as walls which allows them to give the indoor buff. – Fixed BabyCuddleIntervalMultiplier setting via the host menu. – Made Alt-Fire on the paintbrush now “Paint Yourself”. – Increased Liopleurodon loot quality buff by 20%. Crafting Skill increases crafted blueprint quality by up to a 33% multiplier on bonus stats for 100 points into Crafting Skill. Upon death, a beam of light shoots into the sky to help the player locate where they died. – Fixed issue where respawn animation was not playing in singleplayer. – Fixed electrical cables appearing unpowered when reloading a single-player game. – Fixed an issue where players could not walk inside of fallen redwood trees. – Fixed issue where being unconscious would cause the player not to receive lava damage. – Reduced fishing rod effectiveness by 35%. Enabled on Official Servers by default. – Removed boss arena and Tek Cave timers in non-dedicated. Skull island on the Center). – Added on-screen indicator icon when structure placement is in rotation-mode. Add FastDecayInterval (default is 43200) to your Game. – ATV engram is available in singleplayer after reaching max ascension. – Fixed Explorer Note sorting. – Added new live versions of all in-game music. – Fixed grappling hook being enlarged when shooting at a Large Storage Box. Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. – Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms). – Implemented kill zone under the sea floor. Ini for server use. – Fixed ATV from repeatedly honking when leaving and entering render distance. – Added featured to allow players to set the light level of their lamps. – Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways. – Fixed issue where the player could get stuck inside doors by closing the door on themself. 2, Leech Blood to 1. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes. Night time remains unchanged. – Colorized boss health bars to indicated boss difficulty.  This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. Add bDisableStructurePlacementCollision=true to your Game. – New Host Option: Use Singleplayer Settings. – Added an alternate engram points per level array to non-dedi. – Increased range of boss music in the arenas. – Prevented regular dinosaur gateways from supporting behemoth gates. – Fixed canvas not being visible when placed on Tek walls. – Corrected specimen implant colors after ascending. – Fixed issue where wooden cages would heal themselves when picked up. – New Host Option: Disable Structure Placement Collision. – Homing rockets no longer target your own turrets. – New kill, death, speech, and talking icons added. – New Item: Tek Tapejara Saddle. – Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately. Ini for server use. – Boss biomes no longer hear time of day transition sounds
    – Fixed frozen vacuum chamber walls showing as windows in localized clients
    – Reduced Club effectiveness scaling with quality by 55%. – Fixed player ragdolls becoming malformed when falling from great heights. – Reduced max fish size that is catchable with a fishing rod with: Honey to 2. Add bUseSingleplayerSettings=true to your Game. – Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller. – PVE no-build functionality has been removed from non-dedi. – Re-added metal to the volcano, approximately 70% of its previous resources. 88, and Sap to 0. – Fixed not being able to sit in chairs/benches when placed too close to a table. – Fixed graphical issue with crops appearing massive. – Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching. – Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi. Ini for server use. – Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon. – Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated. – Fixed player getting stuck in rocks/trees/structures when logging out in single player. – Fixed issue where the cooking pot provided infinite dye. – Stat decrease of blueprints from fishing. – Fixed issue where feeding trough was not updating spoilage timers. – Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e. – Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops. (additional changes to the Kibble system to come)
    – Re-balanced speed gained per player level up. – Added categories for maps in the host menu. When enabled, this edits all game settings to be more balanced for an individual player experience. – Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog. – New Feature: Corpse Locator. – Fixed various lighting issues on The Island and The Center. – Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave. – Decreased mutton effectiveness by 20%. – Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. – Mindwipe tonic can now only be applied once per level up. – Increased radius of house buff by double. – Improved war paint on female model around the hairline. – Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up. – New Host Option: Fast Decay. Enable this option for a fixed constant decay period for “Fast Decay” structures (such as pillars or lone foundations). – Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos. Transfers can only be done via the obelisk. – Slightly increased difficulty of the Cavern of Lost Faith. – Fixed Supply Crate SFX to always be audible. – Tek rifles now stop working in thunderstorms. – New Skill: Crafting Skill. – Fixed single player settings via the slider from resetting.

  • DJ_Spacoom


    – Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures)
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    – On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range.

  • Filosof


    Prisoners can consume it rapidly as it builds up to attempt suicide. (You can still be damaged and killed when on the bed). 2
    – Optimized spatial partition logic for large-worlds (i. Ragnarok) to boost server performance. When locked to a structure, the handcuffed player will appear to have a cable connecting them to the structure, and be forced to sit on the structure. 0
    – Added the capability to “Lay On” Simple Bed and Modern Bed (2 people on Modern Bed). 11
    – Can no longer attach floating structures when on a flying dino platform. – Fixed some cases of Turrets not properly shooting players. – Dropping Inventory-deposit structures onto platform saddles now counts them against platform-tame limit. – Can no longer place Beds onto Pillars, was causing issues. – Added the capability for another player to “Lock” handcuffed players to Seating Structures (including Chairs, Benches, Beds, etc). This state persists across logging out as well. – Fixed saving/loading of Lamp Post Light intensity value. – When handcuffed, Poop now is forced directly into Slot 1. – When a player is chained to a Seating Structure, fixed removing handcuffs through Inventory to properly unseat the player. – Fixed some cases where Beds were causing collision glitches. If you log out while laying on bed, you’ll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. Another player can also “Unlock” you from the Structure, or remove the handcuffs. Chairs within Cages are thus very useful for transportation of prisoners.

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